Showing posts with label 3-D. Show all posts
Showing posts with label 3-D. Show all posts

Thursday, April 18, 2013

Crash detector

Using one of those new-fangled computer tablets while walking along the street can be a dangerous affair.

Just the other day, for example, I saw one self-absorbed individual who collided with another pedestrian while strolling down a pedestrian precinct as he used such a tablet to surf the internet.

It could have been a whole lot worse. He could have walked into something a lot harder, such as a brick wall or a lamp post, and caused some serious injuries to either himself or the infrastructure.

One answer to this problem, of course, is not to use such mobile devices while walking, and concentrate on negotiating the environment instead. But these days, when we all like to be permanently wired into the web, many individuals are unlikely to heed such practical advice.

Recognizing that fact, a team of researchers at the University of Manitoba (Winnipeg, Manitoba, Canada) have now developed a rather nifty little vision-based system that could be the answer to mobile users' prayers.

Their so-called "CrashAlert" system augments mobile devices such as tablets with a Microsoft Kinect depth camera to provide distance and location visual cues of obstacles on a user's path. The Kinect camera itself is connected to a battery powered laptop computer carried in a backpack via a USB connection. When it receives images from the Kinect, it processes them and sends them off to the tablet via a Bluetooth connection.


In this way, a user can see their surroundings on the tablet while they walk, dodging and slowing down or lifting their head to avoid any potential collisions and related injuries.

Now the cynics amongst my blog followers might consider that hauling around a bulky computer and a Kinect system in a backpack completely defeats the purpose of using a lightweight tablet in the first place. And, of course, they're probably right.

But if such a system was miniaturized and actually fitted to the tablet itself, then it might actually prove to be of some practical use. And I'm sure that such systems will be in the future.

A research paper entitled "Crash Alert: Enhancing Peripheral Alertness for Eyes-Busy Mobile Interaction while Walking," by Manitoba University researchers Juan David Hincapié-Ramos and Pourang Irani is available on the internet here. Just don't read it on a tablet while attempting to negotiate a busy pedestrian precinct.

Editor's note: Interested in reading more about novel uses of the Kinect? Then why not browse through our recent slideshow here.

Tuesday, September 4, 2012

Kinect comes home

Three Swedish researchers from the Centre for Autonomous Systems (CAS) at the Kungliga Tekniska Hogskolan (KTH) in Stockholm, Sweden are asking people to get involved in a crowd sourcing project to build a library of 3-D models of objects captured using their Microsoft Kinect cameras.

The idea behind the so-called Kinect@Home project -- which was started by Alper Aydemir, Rasmus Goransson and Professor Patric Jensfeltaims -- is to attempt to acquire a vast number of such models from the general public that robotics and computer vision researchers can then use to improve their algorithms.

The researchers chose the Microsoft Kinect camera for some pretty obvious reasons. Not only can it be used to capture both RGB images and depth values of objects, since its launch it has entered the homes of some 20 million people, making it a perfect piece of hardware for a crowd sourcing task.

Before any captured image frames of an object from the Kinect can be uploaded to the Kinect@Home server, users first need to connect their Kinect camera to their PC and install a plug-in. Once they have done so, the website starts showing the live Kinect images on a browser to confirm that the software is working correctly.

Next, the plug-in can be used to start uploading captured frames of an object to the researchers Kinect@Home server. After uploading is complete, optional metadata can be associated with the model of the object. As well as uploading their own models to the site, users can also download models created by others and import them into their own 3-D modeling software packages.

To display the models over the web, the resolution of the models has been lowered at present, but the researchers say that as they acquire faster servers and more bandwidth, this will change dramatically.

At present, the Kinect@Home browser software plug-in only runs on a PC running Microsoft Windows Vista, Windows 7 and 8, but the Swedish software engineers would be pleased to talk to any other software developers that might be interested in porting the browser plug-in to the Linux or Mac operating systems, as well as providing support for Microsoft’s Software Developer Kit.

If you do give the software a try and your models look a bit messed up when they appear in the browser, it's probably your fault. To get the best results from the system, the software developers advise users to move their Kinect cameras slowly and not to point them towards blank walls, featureless or empty spaces.

Personally, I'm tempted to go out and buy a Kinect just to see what Kinect@Home is like. But if you already have one, you can try out the software here.