Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Friday, May 24, 2013

Tele-rehabilitation booming with Kinect



At a panel discussion at the American Telemedicine Association trade show,  Dr. Kouroush Parsapour said that physical therapy in the United States is approaching crisis, so much so that by 2030, the number of states with sub-standard physical therapy will increase from 12 to 48.  With this in mind he created 5plus Therapy, a startup that works on building digital health physical therapy tools.

At 5plus Therapy, Parsapour uses Microsoft’s Kinect to measure a patient’s movement, a task that he had previously performed with a goniometer. Parsapour is not alone. A number of tele-rehabilitation startup companies nationwide are using the Kinect. 

Reflexion Health, has started clinical trials to validate the technology. Reflexion offers a rehab measurement tool that uses Kinect to instruct the patient on exercises and measure whether they are performing their exercises correctly. 

MobiHealthNews has a list of nine companies that are using digital rehabilitation solutions, all of which use or plan to use the Microsoft Kinect. 

Last week I wrote about how video games may be able to help improve 3D vision in adults with lazy eye. In that blog I mentioned how I was never a fan of video games, but with all of the good they are capable of, should I give them a second chance?

Wednesday, May 15, 2013

Restore 3D vision with video games


I’ve never been particularly interested in playing video games. Considering the fact that they can sometimes lead to addiction and/or violence, it actually makes me question whether or not they are best left alone, at least for young children. On the flip side, though, are the potential positives that games can bring to the table.

As it turns out, playing the right video games may actually help you improve brain function, lose weight, and…restore 3D vision for people with a lazy eye? If you had to read that last part twice, you aren’t alone. A study performed at McGill University has found that playing video games with both eyes can dramatically improve vision in adults with lazy eye, which is a condition that was thought to be all but untreatable in adults, according to a CBCNews article.

Lazy eye, also known as amblyopia, is an eye disorder characterized by impaired vision in an eye that otherwise appears normal. This is a condition that is estimated to affect 1% to 5% of the global population. Those with the condition have limited depth perception and hence cannot judge distances as well as people with normal vision.

With the new treatment developed by a team led by Robert Hess, director of the opthalmology research department at McGill and the Research Institute of the McGill University Health Centre, vision in the weaker eye of someone with lazy eye drastically improves, and rather quickly. Here’s how they did it:

They chose the game of Tetris, a game that can only be played effectively using both eyes. By splitting the image between eyepieces of head-mounted goggles, one eye sees the falling pieces and the other eye sees pieces already fitted at the bottom of the screen. After playing Tetris for an hour a day for two weeks (that’s a lot of Tetris!), nine adults with lazy eye showed vast improvement in the vision of the weaker eye and in their 3D depth perception.

Rather cool stuff, if you ask me, but I can’t say for certain whether or not I’ll be playing Tetris any time soon.

Friday, May 10, 2013

The future is here


Science and engineering aside, what is the first thing that you think of when the idea of 3D holographic images comes to mind? Star Wars? The Jetsons? Red Dwarf? For decades, the idea of 3D holography has been referenced in pop culture. So when William Hanna and Joseph Barbera portrayed the Jetsons’ using holographic televisions and telephones in 2062, just how grounded in reality were these depictions?

As it turns out, the Hanna-Barbera duo was onto something.

3D holograms are already being used to create maps that enable soldiers and commanders to navigate the terrain in which they are operating without 3D glasses or goggles. The same technology could be making its way into people’s homes and offices sooner than Hanna and Barbera might have thought.

A job listing from Microsoft suggests that the company is working on telepresence technology that would depict a virtual hologram of the person on the other end of a conversation. In other words, Microsoft is reportedly bringing 3D holograms to Skype, says Laptop Mag.

We’ve seen similar technology developed already, as researchers at Queen’s University created a human-sized 3D videoconferencing system that allows people in different locations to communicate as if they were face to face. But with the Skype hologram technology, no pods and no sensors would be involved.

Needless to say, this could revolutionize the way that offsite colleagues and business partners interact with one another. On one hand, it would be beneficial for those who are unable to meet in person for one reason or another. Meeting and chatting face-to-face and in person is something that cannot be replaced. But on the other hand, will the technology begin to erode the need for a common, shared workplace? Conjecture, no doubt, but it is interesting to think about.

In considering some of the advances involving 3D technology we’ve seen of late, what’s next? Here's what I'm thinking.